The Herald's Quest -- Release 1!

So, here we go! The Herald's Quest is a new in-browser roguelike which I've made primarily to learn about procedural generation. I had a blast creating it, but I've been procrastinating on releasing it. But as the perfect is the enemy of the good, I've opted to shove it out of the door and work on it in public instead.
Currently the game allows you to move about a procedurally generated dungeon and fight zombie townsfolk that have infested the castle. There are no ranged weapons or magic spells to use. I also haven't done much in the way of difficulty scaling, so it may be ridiculously hard even on Easy -- if you have views on this, drop them in the comments! I know that roguelikes are traditionally hard, but I want to make games that are fun as well.
The inventory screen is terrible. Click 'Equip' to equip an item, use to use a potion. I want to improve the UX of this in the future, because while it works I feel like it takes more thought than it should.
The victory screen at the moment is a text-only thing, I haven't implemented any sort of cutscene for the ending to celebrate your achievement yet, that's something I want to do later. I also need a final boss battle.
Any other ideas or comments please do drop them below.
The Herald's Quest
A short, simple roguelike
Status | In development |
Author | bam7games |
Genre | Role Playing |
Tags | 2D, Pixel Art, Retro, Roguelike |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.